Games Lagging – How to Fix PC Games Lagging Easily

Are your PC games lagging too much? What could be the possible reason behind such lagging? Answering these questions before identifying the problem is difficult. However, it is important for you to optimize your system and conduct little maintenance on it to reduce lagging.

The very first thing to do is to make sure you are using a PC with suitable system requirements. Certainly you’ll experience games lagging if the hardware is not compatible with the actual game requirements.

Almost all games come up with an important file named “Read Me”. In this file you can easily find
out which hardware and software components are required to play the game. When you will review the document and match it with your system specifications it will reduce the possibility of lagging.

Mostly people are not aware of an important aspect of the operating system that is Windows Registry. Windows Registry is an important component of OS where it stores highly sensitive information about all hardware and software configuration. Experts recommend using a reliable Registry cleaner and PC optimizer tool before you start playing game on your computer. When you download a Registry cleaner that is equipped with PC optimization tool, your computer performs faster.

In the same way when there is de-fragmented Registry data there would be less games lagging. In this situation you can use PC optimization tool so that you could play games smoothly.

Optimize Computer for Gaming

Higher CPU usage can cause games lagging. Set Extreme Gaming Performance using a Services Optimizer software. It will stop non-required services and more memory will be used to play games.

1. Download a Services Optimizer.
2. Install and run the program.
3. Click Optimize Services button.
4. Select Gaming Computer (Extreme Performance).
5. Click Apply button.

Defrag Drives

Hard disk fragmentation is second most cause behind games lagging. Defrag your hard disk drive to make the games run faster.

1. Click Start, point to All Programs | Accessories | System Tools | Disk Defragmenter.
2. Select all drives and click Defragment Disks button.

Set Lower Quality Settings

Usually games run with medium-high quality settings. For running a game with higher quality settings, you must have latest, updated hardware. That is why games lagging issue is experienced. The actual steps may vary. Here are simple steps:

For FFA: (Sample Steps)

1. Open My Computer.
2. Go to C:\Program Files\FIFA 13\Game\FIFASetup.
3. Double click FIFAConfig.exe
4. Game Setting dialog shall open.
5. Select smaller resolution.
6. Select Rendering Quality: Very Low
7. Select Frame Rate: Lock to 30fps
8. Check-up Disable Windows Aero Theme checkbox.
9. Click OK.

Disable Real-Time Protection

Real-Time Protection is background drive scan performed by antivirus program. It uses higher resources and causes game lagging issue.

1. Right click your antivirus program.
2. Select Real-Time Protection | Disable.

What is the Difference Between Firmware and Hardware?

Let us take a look at what ‘Hardware’ means when you talk about computers – almost all of the devices that you can find assembled into your computer come under the category of hardware. This includes the processor, the memory, the motherboard, the hard disks, the removable media drives (CD-ROM/DVD Reader/Writer, floppy drives, USB drives, the power supply, sound card, networking devices and Input/Output devices.

What makes all these hardware devices work together is the software that controls them. Software is the term given to programs that are usually run on computers. You may be familiar with and may have used many software packages – word processing software such as MS-Word and games are common examples. Software normally resides on the hard disk of the computer and is usually invoked by the operating system to perform specific tasks. It is usually coded in high-level languages like C or Java.

Firmware is a term used for a specific type of software. Many processors (other than the CPU of your computer) require software to implement a functionality and this usually is programmed into some kind of Read-only Memory (ROM) on the device itself. This bundled or embedded software that controls a hardware device is called Firmware. Firmware is code that is meant for a particular hardware device and is usually in machine code (patterns of zeros and ones).

A good example would be that of surfing the Internet – you would use hardware in the form of a network card or a modem to connect to the Internet. The Operating System on your computer communicates with the network card or modem using software called device drivers. The processor around which the modem or the network card is built around would have its own firmware that controls the communication with the Internet and the host (computer).

Another good example of firmware in action is a cell phone, a washing machine or a microwave oven. Firmware is not usually meant to be reprogrammable, though in special cases like a cell phone, it may be so.

If you receive updates from the makers of devices like the CD-ROM drive in your computer that provide additional functionality or remove bugs, it is probably a firmware update and your OS would use the device drivers for that hardware to update the firmware.

Can OnLive’s Gaming Service Ever Find Success?

There hasn’t been a new contender in the gaming console market in a long time. It’s a tough market to break into with the likes of Microsoft, Nintendo and Sony dominating the market for years. But recently a new company has emerged with a home console that takes a vastly different approach than the big three.

This company is OnLive and they made a pretty big splash with their idea back at the 2009 Game Developer Conference. They have already released their gaming service on the PC and Mac, but does their home console strategy have what it takes to succeed? Click the link to read what I think OnLive needs to do in order for their home console to be a success.

First, a little bit of background

OnLive is actually a gaming service more than it is any kind of hardware platform. Some have referred to it as a cloud gaming service or gaming on demand. The reason why is because OnLive actually performs all of the game processing on their remote servers scattered across the country. These servers perform all the processing and then compress the video and audio and stream it to a users machine.

The user has OnLive’s software loaded onto their machine that then decodes the video and audio stream into a high definition video. All the user needs is a PC or Mac that is able to process HD video and an Internet connection that is higher than 3 MBits/sec.

Onlive’s selling point to the user is that they will never have to worry about buying new hardware or upgrading hardware again. If they want to play the latest game all they have to do is sign into the software and purchase the game from OnLive’s game store.

This service launched on the PC and Mac back in June 2010 and OnLive has also just released a home micro console that sells for $99. The console is a small box that is able to decode the audio and video stream, and also comes with a wireless controller.

OnLive’s biggest problem

OnLive has a couple of issues. Many folks have already pointed out that a lot of people do not have 3 Mbit/sec internet connections, let alone the 5 MBit/sec connection that OnLive recommends. Also their current game library is pretty sparse. As of today OnLive’s game library is only showing 40 titles, and 7 of those are different Borderlands editions and downloadable content.

But OnLive’s biggest problem is the model it uses for purchasing games. User’s can either purchase games for a little bit under PC retail price or rent the game for 3 or 5 days for $5.99 and $8.99 respectively. This pricing does not apply to every single game, but it does represent the majority and highest price points someone will pay for the games listed.

Those prices are pretty high for purchasing something you never truly own. Even when you purchase the full game, your copy of the game resides on OnLive’s servers. OnLive hasn’t exactly been forthcoming with details of what happens to a user’s purchased games should they stop using OnLive or if they go out of business. But the general consensus is that you will not be able to get a digital or physical copy of the games you have purchased.

This purchase method never sits well with consumers. People just don’t like paying close to full price for something that they never truly own. In order for OnLive to make any sort of headway they are going to have to ditch this model.

Someone has already figured out the solution

The good news for OnLive is that a company has already figured out a solution to this problem. All OnLive has to do is follow Netflix.

OnLive needs to move to a subscription based streaming model like Netflix. By setting up a tiered subscription model for OnLive, they will be able to attract more users. Users as a whole are already used to a model like this thanks to Netflix, and many folks are begging Apple to move to this kind of model with iTunes music and video content.

Here is what I think OnLive’s subscription based model should look like:

  • $4.99 – 1 game a month
  • $9.99 – 3 games a month
  • $14.99 – unlimited games a month

I think those a pretty good price points for OnLive to start reaching mass market penetration. I also think that the price point is low enough that it will quell the fear of the consumer with the whole never actually owning the game problem.

Also, ditch the hardware

Another thing that OnLive can lift from Netflix is to stick with software and forget about hardware. Instead of Netflix making their own media streaming box, they decided to partner with folks like Roku, Sony, Samsung, Boxee, Google, Apple and others.

Netflix makes a media streaming app that they can install on a variety of hardware platforms from various vendors. This enables Netflix to get more of the market then they ever could if they decided to make their own hardware and sell it.

OnLive should do the same thing. They should get their software installed on the same type of hardware platforms as Netflix. Their software already has built in support for the Xbox 360 controller for Windows and if they really wanted to they could still produce their own controller as an accessory.

By doing this users will be able to play their games on their TVs and PCs/Macs without having to buy any extra hardware besides a controller. The great thing about this for gamers is they will be able to access and play their games across multiple types of hardware.

Imagine starting to play a game at home on your TV, but then finishing the game later in the week on your laptop while you are on a business trip. That is a service I could see myself subscribing to for a very long time.